#ifndef RP2MULTITEXTUREEFFECT_H
#define RP2MULTITEXTUREEFFECT_H

#include "Rp2ShaderEffect.h"

namespace Rp2
{
class MultiTextureEffect : public ShaderEffect
{
public:
	MultiTextureEffect(int iTextureQuantity);
	~MultiTextureEffect();

	// set textures
	void SetTexture(int i, const std::string& rkTextureName);

	static int GetTextureNum[4]; 
protected:

};

#include "Rp2MultiTextureEffect.inl"
}

#endif